* Goal –– daily balance and emotional release in a save space.
challenge
Needed to collect all suggestions from the main founder (and iOS developer). Also, onboard him in Figma, starting from scratch.
Product review of the developed features in several rounds;
We needed to define gamification logic: score and purchases dependencies;
Make the first app's build and test it with several user groups.
solving
I did a brainstorming Miro board to collect thoughts altogether;
Defined further steps of features updates and wrote tasks for both design and development;
With the 1st owner we make a table for visualization of score/achievements/purchases logic;
Ran several user reviews on the latest app's build.
results
We understand what is MVP and how to develop the app further;
User testing revealed the needs of our target group and the feedback helped us refine the concept;
User testing revealed the needs of our target group and the feedback helped us refine the concept;
We built up fast communication suggestion-discussion-task for design ––> mockups.





